Showing posts with label sony. Show all posts
Showing posts with label sony. Show all posts

Sunday, February 14, 2010

Some Thoughts on eBook Readers

Lately I've been doing some research on eBook readers: The Kindle, the Nook, the Sony varieties. I'm not going to write about them here, because many others have already written comparisons of the readers themselves.

What I'm more concerned with, as an aspiring Strategy MBA, is finding the missing bits of logic in discussions of eBook readers. There has been a great deal of press lately on the supposed victor of some publishers in demanding variable pricing from Amazon for Kindle editions of their books, and much of the industry leverage is attributed to Apple's pending entry with the iPad, and their 'iBook Store', or whatever they are calling it.

So much of the digital media debate is focusing on pricing digital equivalents of old product bundles, no one discusses how these devices might result in a different bundling altogether. The "book" or single, or album, or TV season, is still the baseline. Selling a familiar product digitally is just the tip of the iceberg.

With eBook readers, what the vendors really want to do is define a platform. They want to define the new Windows for eBooks, or the high-def DVD format. Sony's had a dog and a horse: where they failed with Betamax, they succeeded with Blu-Ray.

The point isn't how much an eBook costs; it's what an eBook is, and that is defined by the platform. If Amazon wins, and their format is the standard, then they win the long game - they can license their format to other manufacturers. If ePub readers - the Nook and Sony products - win, then that format defines what people develop for.

Since the iPad uses the ePub format, I'm going to guess there is a lot more leverage for that open standard than for the Kindle, unless (and I am uncertain) the Kindle can use that format.

Where consumers win is where the format leads to new kinds of books. The current bundling of test prep books with DVDs will seem like 18th-century hornbooks compared to what an open format with interactive elements, tied to a national or global data network, can do.

Monday, June 22, 2009

Xbox

I recently bought an Xbox, and I've come to a realization: the Xbox is Microsoft's iPod.

It's not a totally accurate comparison - the Xbox unit has yet to be profitable, while the iPod has been enormously profitable - but in terms of strategy, it occupies a similar space. Microsoft has spent a lot of money creating not just a product but a platform on which additional goods and services can be built.

The Xbox is not just a game machine, but a DVD player and network media center. It's what WebTV was supposed to be and so much more. WebTV was ahead of its time; now that broadband is commonplace and third-party suppliers of media content such as Netflix exist, Microsoft can concentrate on developing a platform with hooks into other services. Add to that the lowering cost of HD televisions, and you have a device where the game play is almost an ancillary function. At half the price, I could almost buy an Xbox for everything but the gaming functions.

That being said, the Xbox is an example of a strategy I learned about in business school. A firm may spend a lot of money just to enter and exist in a market space, even if the business is not profitable. The reasoning is that the market will eventually be profitable, and it is easier to enter the market when is still being developed rather than later. Instead of letting two (or three, depending on how far back you go) other firms lock up the market - say, Sony and Nintendo - enter the market, develop your internal operations to support additional goods and services, and eventually you'll take enough market to make it all worthwhile.

I do not know for certain, but I have read that the Xbox would be profitable if Microsoft hadn't taken a $1BN charge to facilitate repairs of units that fail due to a bad manufacturing process.

In any case, the Xbox is an interesting product to watch. Compare to the Sony Playstation 3, which is similar in aspiration and scope, but a year or so behind in development (which makes sense -it came out a year after the Xbox360). Sony is still trying to develop the backend connectivity and business relationships. Watch the business, not the device.

It will be interesting to see how these firms evolve their products to fit the market.